WAR Rules
Posted: Fri 04 Jan, 2019 02:26
Club War Rules (OUTDATED)
This rules was active before Shield Buster was introduced.
This rules was active before Shield Buster was introduced.
- 1. Do not repair your buildings until you are not under the shield
- The point of this rule is that opponent takes as much less points of a single player. It is very important to follow this rule. Very often it will decide the winner. No matter how much the opponent is strong, he will lose if he didn't make enough points in time, and we are all under the shield. Once you are under the shield you can start to repair your buildings but do not repair the last one and do not exit the shield. You stay under the shield until you have full energy and full attack.
- 2. Do not exit the shield without consulting other club members, and without full energy and attack
- Follow the in-game chat to inform about current strategy we are playing. In general, there are 3 scenarios.
1. The opponent is much weaker or inactive - You can exit and attack as you wish. Free style.
2. The opponent is much stronger - If we decide that we have no chance to win then again, you can exit, attack, collect war parts and points.
3. The opponent is strong but we are going for the win - Do not exit without precise plan. We should confirm first when we attack, who will attack who and with which attack, who use the busters,...etc...
In any case follow the chat and wait for decision about what scenario we are playing.
- 3. Closing opponent players with the strongest attack
- The idea of this rule is to take as much points as possible on a single player. This is extremely important when we have small opponent club. This also could decide the war. The best would be to put down opponent player to 1 and then attack with 10. (movie, hands, shoes...). In any case, avoid closing with less then 6. For this to be successful, 2 players are needed. Just one player has not enough energy. So, one player puts down to 1, other player is closing.
- 4. War start
- Who attack first has advantage. It is necessary to be present at the beginning of the war with ready attacks and attack before opponent club. We usually set attack faze time between 9 and 11pm Central European Time (CET)